Highlights and Shadows
SnakeLike » Devlog
The latest release (1.3.0) of SnakeLike includes automatic highlights/shadows for the on-screen blocks.
Technical details:
My initial idea was to paint variations of each sprite with various highlights, but then I realized that it could be done automatically. The direction of light is thankfully always from top-left and doesn’t change through the game so this is as easy as detecting and recording the neighbors of the block. After that I use this palette which (subjectively) let’s me go from a color to its brighter - darker versions:
and paint the corners of the block. It is so easy yet has a profound visual effect.
Let me know what you think!
Files
HTML Version of the Game Play in browser
Version 1.3.0 Oct 25, 2020
Downloadable version (Windows) 1 MB
Version 1.3.0 Oct 25, 2020
Downloadable version (MacOS) 3 MB
Version 1.3.0 Oct 25, 2020
Downloadable version (Linux) 691 kB
Version 1.3.0 Oct 25, 2020
PICO-8 Cartridge 36 kB
Version 1.3.0 Oct 25, 2020
PICO-8 Source Code 89 kB
Version 1.3.0 Oct 25, 2020
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SnakeLike
Slither, mine, upgrade, repeat!
Status | In development |
Author | indutny |
Genre | Action |
Tags | 2D, PICO-8, Pixel Art, Roguelike, Singleplayer, snake |
Languages | English |
More posts
- Music UpdatesNov 01, 2020
- Graphics UpdateOct 31, 2020
- Hall of RewardsOct 22, 2020
- v1.1.4Oct 21, 2020
- v1.1.0Oct 21, 2020
- v1.0.9Oct 20, 2020
- v1.0.7Oct 20, 2020
- v1.0.5Oct 19, 2020
- v1.0.3Oct 19, 2020
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