Highlights and Shadows


The latest release (1.3.0) of SnakeLike includes automatic highlights/shadows for the on-screen blocks.


Technical details:

My initial idea was to paint variations of each sprite with various highlights, but then I realized that it could be done automatically. The direction of light is thankfully always from top-left and doesn’t change through the game so this is as easy as detecting and recording the neighbors of the block. After that I use this palette which (subjectively) let’s me go from a color to its brighter - darker versions:

Palette

and paint the corners of the block. It is so easy yet has a profound visual effect.

Let me know what you think!

Files

HTML Version of the Game Play in browser
Version 1.3.0 Oct 25, 2020
Downloadable version (Windows) 1.1 MB
Version 1.3.0 Oct 25, 2020
Downloadable version (MacOS) 3.2 MB
Version 1.3.0 Oct 25, 2020
Downloadable version (Linux) 691 kB
Version 1.3.0 Oct 25, 2020
PICO-8 Cartridge 36 kB
Version 1.3.0 Oct 25, 2020
PICO-8 Source Code 89 kB
Version 1.3.0 Oct 25, 2020

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