Highlights and Shadows
SnakeLike » Devlog
The latest release (1.3.0) of SnakeLike includes automatic highlights/shadows for the on-screen blocks.
Technical details:
My initial idea was to paint variations of each sprite with various highlights, but then I realized that it could be done automatically. The direction of light is thankfully always from top-left and doesn’t change through the game so this is as easy as detecting and recording the neighbors of the block. After that I use this palette which (subjectively) let’s me go from a color to its brighter - darker versions:
and paint the corners of the block. It is so easy yet has a profound visual effect.
Let me know what you think!
Files
HTML Version of the Game Play in browser
Version 1.3.0 Oct 25, 2020
Downloadable version (Windows) 1.1 MB
Version 1.3.0 Oct 25, 2020
Downloadable version (MacOS) 3.2 MB
Version 1.3.0 Oct 25, 2020
Downloadable version (Linux) 691 kB
Version 1.3.0 Oct 25, 2020
PICO-8 Cartridge 36 kB
Version 1.3.0 Oct 25, 2020
PICO-8 Source Code 89 kB
Version 1.3.0 Oct 25, 2020
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SnakeLike
Slither, mine, upgrade, repeat!
Status | In development |
Author | indutny |
Genre | Action |
Tags | 2D, PICO-8, Pixel Art, Roguelike, Singleplayer, snake |
Languages | English |
More posts
- Music UpdatesNov 01, 2020
- Graphics UpdateOct 31, 2020
- Hall of RewardsOct 22, 2020
- v1.1.4Oct 21, 2020
- v1.1.0Oct 21, 2020
- v1.0.9Oct 20, 2020
- v1.0.7Oct 20, 2020
- v1.0.5Oct 19, 2020
- v1.0.3Oct 19, 2020
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